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Oct 12

Build advice for returning player....


I'm struggling to decide which toon to work on... not sure where the meta is these days. I've got my old tac toon who has a fondness for Defiants. Could get him a Tier 6 Fleet Defiant... is it worth trying to put together a PvP build or is it not worth the effort? Don't mind a bit of grind but not keen on expensive builds.


Or I could bring by Rom-Sci up to spec. Don't know what ship to put him in - currently got the T5 Temp Sci, and struggling to pick out an affordable upgrade for him. Also, are Sci PartGen builds still viable? He was on a GW + Rev. Tractor Beams build which used to be fun......


So many new consoles & reps & traits & skills to figure out....

Hey Antz, the current meta is, in my opinion, tac EPG. Virtually nothing can touch them for DPS on groups AoE. My hardest hitting is the Crossfield as it can combine high EPG, exotic bonus dmg and CSV with sensor linked cannons. It's great for pulling threat too. Basically any sci build that utilizes 450+ EPG and the rest thrown into bonus to exotic dmg consoles with a Tac buffing with APA and TF, is going to be great, massive damage, not much in the way of skill required. Another area is Beam Overload builds, take a look at the changes to BO, it now lasts 10 sec, if you can boost wep dmg, negative wep cost and haste you can make something pretty special.

Your EPG is about right if maybe a bit high, however your control is under half what it should be for a Sci EPG build. Not quite sure on one of the consoles there, the first on the left of the tactical consoles. There's a lot more to these EPG builds than just the gear too, the traits are super important. To assist more either list all your gear and traits or use the Skill Planner and share the link (preferred). You can find it here: https://skillplanner.stoacademy.com/

This is not a bad build at all, it's clear you are running this as a hybrid however you would get more out of it as a pure sci EPG ship IMO. Hybrids always suffer in some areas. Please confirm if you want to update this Hybrids build with BIS gear or go full Sci EPG build, I'll then send you a new link with a few changes to improve the build.

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@margotceleste Finished the build. https://skillplanner.stoacademy.com/8da7cca990f57f6cc4f2fe46e497f8f2



The missing starship trait is Spore Infused anomalies from the Somerfield. It's not been added here yet.

This is a high EPG high Cat2 (bonus) exotic damage build with major damage from the gravimetric rifts, grav well and spore infused anomalies. This build requires a respec, new gear, new traits, new DOFFS, different Boff stations etc. Get as close to this as you can for max damage. Power settings are 130 Aux, rest into shields. Recommend you go with the following Keybind rotation using a macro to mash your fire key SPACE "FireAll $$ +TrayExecByTray 9 0 $$ +TrayExecByTray 9 1 $$ +TrayExecByTray 9 2 $$ +TrayExecByTray 9 3 $$ +TrayExecByTray 9 4 $$ +TrayExecByTray 9 5 $$ +TrayExecByTray 9 6 $$ +TrayExecByTray 9 7 $$ +TrayExecByTray 9 8 $$ +TrayExecByTray 9 9 $$ +TrayExecByTray 8 0 $$ +TrayExecByTray 8 1 $$ +TrayExecByTray 8 2 $$ +TrayExecByTray 8 3 $$ +TrayExecByTray 8 4 $$ +TrayExecByTray 8 5 $$ +TrayExecByTray 8 6 $$ +TrayExecByTray 8 7 $$ +TrayExecByTray 8 8 $$ +TrayExecByTray 8 9 $$ +TrayExecByTray 7 0 $$ +TrayExecByTray 7 1 $$ +TrayExecByTray 7 2 $$ +TrayExecByTray 7 3 $$ +TrayExecByTray 7 4"



SPACE - you can set this to be whatever your firebutton is that's activated by your MACRO.

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